Home Assistant entities in activity activation

I have two Home Assistant scripts added as entities in the “Included Entities” section in the Settings section of my activities. This is required to add them as button on the User Interface screen. Because they are scripts, I’m guessing here, when starting that activity the remote states that those devices are not ready (because it can’t see the state) and I have to manually press Proceed to power on or off that activity.

How can I set the activity to not check if devices are ready when the activity starts? Or is there another way to add a script as a button on the user interface that I am not seeing?

Thank you.

With the lastest firmware version (2.8.4) you can disable the “readiness check” in the activity settings.

With the recent firmware update (2.8.4) you have the option to disable this check for each activity.

For anyone reading this in the future, 2.8.4 is currently a beta release which you need to enable in settings.

I use Home Assistant (dummy) boolean switches in my activities. Has been working great without fail for months now.

In Home Assistant I set everything up with these boolean switches as triggers.

Thank you for this. It was next on my list to try after some googling and then found that the feature exists in the latest beta to not wait for activities.